![Redshift on X: "New #Blender update in Redshift 3.0.60 added #Cryptomatte AOV support. Blender Per-Light AOVs arriving soon 💡 #Maxon #Redshift #3d #render #B3D #Blender3D #GPU #rendering #cgi https://t.co/BDxFH2Spaq" / X Redshift on X: "New #Blender update in Redshift 3.0.60 added #Cryptomatte AOV support. Blender Per-Light AOVs arriving soon 💡 #Maxon #Redshift #3d #render #B3D #Blender3D #GPU #rendering #cgi https://t.co/BDxFH2Spaq" / X](https://pbs.twimg.com/media/FFtvH1OXsAcQMZU.jpg:large)
Redshift on X: "New #Blender update in Redshift 3.0.60 added #Cryptomatte AOV support. Blender Per-Light AOVs arriving soon 💡 #Maxon #Redshift #3d #render #B3D #Blender3D #GPU #rendering #cgi https://t.co/BDxFH2Spaq" / X
![Any idea why this is taking almost 8 minutes to render? I tried rendering the same scene in blender using cycles and it renders almost real time. The subsurface scattering didn't look Any idea why this is taking almost 8 minutes to render? I tried rendering the same scene in blender using cycles and it renders almost real time. The subsurface scattering didn't look](https://preview.redd.it/any-idea-why-this-is-taking-almost-8-minutes-to-render-i-v0-wmtdtf1hwr7b1.png?width=1916&format=png&auto=webp&s=5588511bf3cf5886dae0f655759c83699775d548)
Any idea why this is taking almost 8 minutes to render? I tried rendering the same scene in blender using cycles and it renders almost real time. The subsurface scattering didn't look
![Redshift on X: "A friendly reminder the Redshift for Blender plug-in now also supports OSL, including material closures. 😎🔥 . #Blender3d #B3D #Maxon #Redshift3d #OSL #Blendercommunity #3d #GPU https://t.co/hO6oRiCwKw" / X Redshift on X: "A friendly reminder the Redshift for Blender plug-in now also supports OSL, including material closures. 😎🔥 . #Blender3d #B3D #Maxon #Redshift3d #OSL #Blendercommunity #3d #GPU https://t.co/hO6oRiCwKw" / X](https://pbs.twimg.com/media/E-8wKqGWEAEAxaj.jpg)